History
1.10
- Introduced the Double Shotgun
1.12
- Shotgun damage numbers now accumulate into a single text, rather than five different ones.
- Decreased spread/inaccuracy by 0.08 (2.8 -> 2.72)
1.15
- Spread values are now differently calculated.
- Reduced spread by ~5%. It's also now wider than it is tall.
- Increased pellet count (5 -> 8)
- Increased damage (135-175 -> 136-176)
- One pellet will always be 100% accurate.
- Weapons can now do critical damage on enemy weak spots.