1.11

Brief Description

Released on February 26th, 2023 New HOOT ETERNAL level, the Shooting Range. Robonov Customization, whether it's a hat, colors, or his face. New design for the Dialogue textbox when talking to an NPC. Miscellaneous changes/additions to HOOT ETERNAL.

Patch Notes

- TWO new Chambers: - HOOT ETERNAL: SHOOTING RANGE     - This is a small chamber to test out the weapons of Time Trial I, without 60 enemies following you.     - This chamber includes: The 6 weapons available in Time Trial I, test dummies, a target range, a lounge area, (near) infinite ammo, and secrets! - Robonov Customization     - In this Chamber you can customize your Robonov (playable character) however you want!     - You can customize: Antenna Color, Button Color, Spring Color, Face Expression, and a Hat Accessory!     - As a reminder, press TAB to enter photo mode, and see your Robonov. - Added a Spanish translation!     - NOTE: If you're in a chamber, you need to Restart [R] it to update the language. - Added a sound upon completing the Maze areas and the Block Puzzle. - Added descriptions to the Badges in the main menu upon hovering on them. - Reverted the Halloween decorations. - New design for the Dialogue Box that pops up when talking to an NPC. - Added even MORE loading screen tips. - Fixed a slight game freeze when talking to the Antiago NPC. - Exaggerated the animation of the Antiago NPC a bit more. - HOOT ETERNAL Changes/Additions:     - Fixed enemies starting to "drift" when they get stunned     - Lightly reduced the range of the Machete. It still attacks in a wide angle, just lightly less far away.     - The Machete can now attack multiple enemies in one swing.     - Renamed the "Sniper Rifle" to "Lever Action Sniper"     - Corrected the position of damage numbers caused by melee attacks.     - Moved the ammo pop up upwards to avoid blocking the player's vision.     - Added a Win screen upon getting all kills in a Time Trial. This also stops the timer, so you can roam around freely.     - Increased the damage of Dynamites by 12 (80 -> 92)     - Decreased the fuse time of Dynamites by 0.5s (2.5s -> 2.0s)


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